I have the utmost respect for each of these developers. I must say I think they’re mostly incorrect in their assessments of why the Dreamcast failed. The Dreamcast’s ultimate failure had so little to do with the way Sega handled the Dreamcast. Sega and their third party affiliates such as Namco and Capcom put out so many games of such stellar quality, that the Dreamcast won over a generation of gamers who had previously been diehard Nintendo or Sony fans. They even won me over, who had been a diehard Sega fan since the SMS days, but was so disillusioned by the Saturn’s handling that I had initially decided to sit the Dreamcast out. At that time, the Dreamcast launch was widely considered to be the strongest console launch in US history. In my opinion, the three issues leading to the fall of the Dreamcast were (in inverse order):1)piracy, 2)Sega’s great deficit of finances and cachet following the Saturn debacle, and 3)Sony’s masterful marketing of the PlayStation 2. Piracy’s effect on Dreamcast sales is a hotly debated topic, but I’ll say that the turn of the millennium, most college and post-college guys I knew pirated every bit of music or software they could. Regarding the Saturn debacle, the infighting between SOA and SOJ is well known, as are the number of hubristic decisions Mr. Nakayama made which left Sega in huge financial deficit. They were also directly responsible for erasing a lot of the respect and good will Sega had chiseled out worldwide during the Mega Drive/Genesis era. With the Dreamcast, Sega was digging itself out of a hole. They had seemingly done it as well, and would have surely continued along that path, had it not been for the PS2. There is no doubt in my mind that the overwhelming reason the Dreamcast failed was because of the PS2.
Great stuff Fran!
What the hell are you saying? I can't make sense of it.
Sandeep Khera is a 3D engineer for AHED 3D Technology, an Australian-based company. It’s the company’s first time at E3 and Sandeep’s first time in America. We had a chat about what AHED is and what services they provide.
We’ve been in development for around 10 years and this is one of the first times we’re showing it off at any conference. We have developed our own video-combining and video-playback software. With this, we have developed lenticular lenses suitable from 23″ to 50″, HD and 4k versions incorporating BGR/RGB/4k selections.
We’ve been making technology for both hardware and software to allow people to view 3D without 3D glasses. We have video content rendering and proprietary software and we’re also in the process of creating a dev kit for developers to be able to jump on board and create games that run in 3D without glasses as well.
We’ve made some tech demos, made in the Unity game engine. We’ve gone and used our own code, and the rest was done through Unity.
That is very scalable to other game engines and other code bases as well.
AHED 3D technology has the ability to render content and games in real-time (on the fly) via a game/3d engine. This method and code can be implemented on most mage engines and can be re-written to any major codebase for implementation into a proprietary engine.
Our system can work on any screen resolution as well as spanned over multiple monitors in any configuration.
Our technology currently works on android mobile phone devices, regardless of screen resolution or LED arrangement, and can be created for any physical screen size or existing phone. This does not affect the touch screen in any way.
Video walls can be created at any size, and can scale in resolution based on the amount of monitors used to create the array, this can be created in any aspect ratio (is not specific to 16:9, 4:3 etc), on any LED arrangement, with any size LEDs.
No glasses 3D Televisions
Our technology can be used with any existing televisions on the market, and can run 3D video content as well as real-time content. This has no effect on 2d content and therefore the television can be used in 2d as per normal.
AHED 3D is currently working on a camera system that can film 3D both as video and in real-time for TV broadcast. We are also working on a system to depth map existing 2d content as 3D.
AHED 3D is currently working on a cinema screen, either as a large scale monitor or as a cinema projection method. Ahed 3D technology uses its own proprietary video playback and 3D content creation software that is needed in order to create 3D via the lenticular stereoscopic display