Vine Sculpting in ZBrush with Jeremy Estrellado
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Latest comments
by Ronnybrendo Vieira Lima
1 hours ago

Por favor não parem, trabalho perfeito, nostálgico, me lembra da minha infância com os meus amigos jogando o HL1 e se divertindo. Com essa engine o jogo ficou muito lindo, eu sei que não é fácil fazer este jogo do zero mas eu pagaria qualquer valor caso este jogo esteja a venda no steam, não importa quanto tempo demore.

Can I buy this trees like somewhere?

by Yacob
11 hours ago

hi , i eanted to make your handgun in blender and i fell short on the top curved surface , how do you make that

Vine Sculpting in ZBrush with Jeremy Estrellado
26 April, 2017
3d artist and educator Jeremy Estrellado shared another amazing stream, this time on sculpting vines in ZBrush. A two-hour-long talk will give you all the details you should keep in mind about high-definition sculpting. 

Jeremy discussed sculpting work, merging two vines and making them look like they are combined as a single vine, identifying common patterns with references, thinking about shapes, dealing with interactions, checking tiling while working on the sculpt and more important steps. 

You can follow his channel with tons of other streams here. And don’t forget to read our interview with the amazing artist from Massive Entertainment here. Tons of useful details on on the best way to create playable environments.

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