Plus details about useful ZBrush workflows for tiling.
Jeremy discussed sculpting work, merging two vines and making them look like they are combined as a single vine, identifying common patterns with references, thinking about shapes, dealing with interactions, checking tiling while working on the sculpt and more important steps.
You can follow his channel with tons of other streams here. And don’t forget to read our interview with the amazing artist from Massive Entertainment here. Tons of useful details on on the best way to create playable environments.