Doesn't they say the same thing about photography when it was emerging? ;)
Agreed. This is just depressing and is a detriment to society. If this keeps advancing at its current rate, good art will be so trivial to generate that it won't be special anymore. Art will slowly morph into a banal distraction, with creating an original piece being as easy as applying an Instagram filter. The role of the human artist will change from a craftsperson to someone who picks a bunch of parameters, gives it to the AI, and chooses the best output. This type of technology is a threat to the very existence of art as a craft, will completely devalue artwork, and will make the journey of training to become an artist obsolete. I hate these researchers for what they're doing to a field that I love.
I disagree. There will always be demand for real artists. Like any other digital software, this is just a tool with the possibility to help artists create compelling worlds faster and add realism that would otherwise have taken days to make using other methods. As a 3D character artist, I would love to use this to create quick backdrops to place my characters in to enhance final renders.
Daniel Thiger has just released his third texture pack. The collection features 9 high-quality volcanic materials for commercial and personal projects. The set will let you generate infinite variations of each texture and export them using Substance Player. All of these textures are tileable.
For my third texture pack, I explored some volcanic materials, most of which I based on reference photos from a trip to Hawaii. Included in this pack are 9 high-quality materials ready for use in anything from high-end production to a personal project.
As always, all of these textures are tileable and created in Substance Designer. You can generate infinite variations of each texture and export them to any file format of your choice using the free Substance Player software.
Supports both Specular and Metalness PBR workflows. Ready to be used in Unreal and Unity using the Substance plugin.
Contents: 9 sbsar files
Personal, Indie, and Studio Licenses are available. Personal licenses do NOT apply to companies. For Indie and Studios purchases, textures cannot be redistributed or resold unless as embedded components of electronic/interactive media.
Exportable to any file format using Substance Player, available free here.