$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.
I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.
The final push against the alien invasion commences on April 19th as The Collider 2 launches on Steam. In this high-stakes game of reflexes, players will attempt to destroy a colossal mothership looming over the planet. With a fleet of high-tech starfighters at their disposal, players take on a series of near-suicidal missions to destroy the alien invader from the inside. They will take down reactors, collect sensitive data, and avoid lethal defenses alll while maneuvering through the vents of the enemy vessel at near light-speed velocity.
Key game features:
- Light-Speed Gameplay – Enjoy a fast-paced arcade experience that’s easy to pick up but challenging to master. Get your adrenaline pumping as you manoeuvre between elaborate obstacles and death traps inside a giant spaceship beautifully rendered in Unreal Engine 4.
- Mission Mode – Pilot 6 unique star fighters through 54 missions. Scout, infiltrate, sabotage, and fight to repel the alien invasion once and for all.
- Upgrades & Levels – Unlock and upgrade space fighters, customize their plating, collect power-ups, and level up your pilot rank for higher score multipliers and better rewards.
- Endless Clash Mode – Reach unthinkable speeds that will put your eye-hand coordination to the test. Set new high-scores, compete with friends, and take part in weekly online tournaments.
- Virtual Reality Support – Full VR support on HTC Vive and Oculus Rift right from the start. It’s intuitive, exciting and faster than anything you’ve seen before.
The Collider 2 will be released on Steam April 19th, 2016 for $9.99 / €9.99 / £6.99 – with full VR support available on launch.
Source: official press release