Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
It appears that Wargaming Seattle (formerly known as Gas Powered Games) has been shut down. This part of Wargaming was founded in 1998 by Chris Taylor (Dungeon Siege) and the team of Cavedog Entertainment. The studio had some hard times in 2013, but then Wargaming acquired it, and the team was working on an unknown project.
Michael Schorr, a former Lead UX Designer for the studio, published the following statement on Twitter: “today Wargaming Seattle was closed. It was a true pleasure working with and learning from my teammates. If I can help out in any way, don’t hesitate to reach out.”
So, today Wargaming Seattle was closed. It was a true pleasure working with and learning from my teammates. If I can help out in any way, don't hesitate to reach out. If you know someone looking for an experienced level designer, game, designer or UX designer, let's chat!
— Michael Schorr (@MichaelSchorr) May 23, 2018
Just heard that the entire Wargaming Seattle office just shut down. 160ish people affected. Is there a hashtag to help people? #WGJobs?
— Tim Borrelli Tim Borrelli All I Hear is Tim Borrel (@Anim8der) May 23, 2018
A former Wargaming Seattle developer told Gamasutra that “a surprise “all-hands” meeting was called at the studio this morning, and during that meeting Wargaming chief Victor Kislyi announced the entire studio (estimated to employ roughly 150 people) would be shut down”.