Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?
Hi, what version of blender does this work with?
Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel
September 24, 2018 — Wargaming is pleased to announce the opening of a new office in Guildford, Surrey. Not far from London, the studio will be working on an unannounced free-to-play multiplatform MMO title built in the Unreal Engine.
The newly opened office will be led by Sean Decker, a gaming industry veteran, who has worked for Electronic Arts, DICE and CCP over the past 17 years and on franchises such as Battlefield, Mirror’s Edge, SimCity and Eve Online.
“With the expansion of Wargaming throughout many continents and countries, I’m excited to be opening up this studio in the UK and leading the development of a new Wargaming title,” says Sean Decker, Product Director. “We’re looking forward to building a fantastic team in Guildford.”
Wargaming UK is looking to build a core development team of 25 people. Those looking to apply can find the vacancy listings here.
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Founded in 1998, Wargaming has grown to become one of the leaders in the gaming industry with 4000+ employees and offices spread all over the world. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms. Their flagship products include the massively popular free-to-play hit World of Tanks and the strategic naval action game World of Warships.
The company’s dedicated unit, Wargaming Mobile, is forging collaborations to deliver new mobile experiences alongside their in-house game development.