$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.
I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.
Fatshark reported that its new game Warhammer: End Times – Vermintide had successfully sold over 300k copies since its launch on Steam, Humble Store, Greenman Gaming, and Gamersgate. This record was set in a little over two weeks time. Celebrating this Fatshark revealed the first downloadable content pack for Vermintide – Sigmar’s Blessing. This product will be available for free on December 3rd.
We couldn’t be happier to reach 300,000 sales of Vermintide so far and the player reception and feedback, has left us humbled more than anything. I’m super excited to announce that Sigmar’s Blessing will be free for all current and future Vermintide players, plus, going forward, Vermintide will offer alternating free and paid DLC.
Martin Wahlund, CEO of Fatshark
Fatshark is a company with a vast experience in game development and creating game development tools. This company created Stingray (Bitsquid) – a new game engine, which was later acquired by Autodesk. The money from this deal went to finance the acquisition of Warhammer license and the creation of Vermintide. You can learn more about the game’s history in our exclusive interview with Martin Wahlund.
Let’s hope this is not the first record of this co-operative first-person game.