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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
A couple of days before E3 2016 Ubisoft has announced the next part of the Watch Dogs series. It features a big detailed world based on San Francisco area.
For Watch Dogs 2 the developers tried to build a massive and dynamic open world. They are aiming for more of a Grand Theft Auto V scale with a lot of details and a breathing visual experience. The world will live on its own, react to various actions of the player and NPCs. It’s also fully hackable, so you can always find a thing you can break into and manipulate.
Visually the game looks interesting. San-Francisco skyline and the Golden Gate Bridge are stunning. You’ll be also able to travel around Oakland and get a glimpse of the Silicon Valley. It all looks pretty big, but the initial gameplay video lacks polish and seems a bit out of focus.
Our creative team is working hard to deliver an outstanding Watch Dogs experience. In Watch Dogs 2, we’re excited to give players a captivating storyline with engaging characters that offers deeper, more meaningful hacking options, a greater variety of gadgets and weapons, and a brand new seamless multiplayer experience that will appeal to fans of the original Watch Dogs as well as players new to the brand.
Dominic Guay, senior producer, Ubisoft Montreal