Weapons & Props
New
Popular
Most discussed
Sections
Events
Subscribe:  iCal  |  Google Calendar
Utrecht NL   24, Nov — 26, Nov
Philadelphia US   30, Nov — 3, Dec
London GB   30, Nov — 1, Dec
London GB   30, Nov — 3, Dec
Dortmund DE   1, Dec — 3, Dec
Latest comments
by brtt
5 hours ago

This is a good blog,it teach me manu things.Thank for your share! visit us http://al3ab-banat01.blogspot.com

by Jamie Gibson
19 hours ago

Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!

Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!

Jacob Wheat did a little breakdown of the amazing 3d diorama with beautiful hand-painted materials.

5 November, 2018

1538 views
CGMA student Mark Hołubowski shared his experience of taking Hard Surface Modeling for Films course and talked about the production of his spaceship model.

2 November, 2018

1439 views
Héctor Sanz D’Ors talked about his small Sci-Fi Helmet project and talked about ZBrush workflows, baking in Substance Designer and rendering in Marmoset.

23 October, 2018

1539 views
1 comments
Jasmin Habezai-Fekri talked about her approach to stylized assets, sharing some techniques and advice on the way to create appetizing food in 3d.

15 October, 2018

1945 views
Christopher Stone talked about Weapon & Hard-Surface Art, his workflow, software solution experiments, approach to the materials and more.

2 October, 2018

2333 views
Jordan Spinks talked about his most recent project Fantasy Weapons created in 3ds Max and Substance Painter.

1 October, 2018

1476 views
Taras Andrushkiv did an incredible breakdown of the 3D gun production in 3ds Max, UE4 & Substance: scripts, booleans, texturing & rendering approach and more.

17 September, 2018

2320 views
Aleksandr Maziura shared the production details of his short film made in UE4: concepts, character & asset modeling, face texturing, and weapon design.

12 September, 2018

1145 views
Duard Mostert talked about his Thompson Gun made with ZBrush, 3ds Max, Substance Painter, and Toolbag within CGMA course Weapons and Props for Games.

7 September, 2018

2023 views
1 comments
Meet Polysquid Studios, the team that produces high-quality assets for various 3D markets. One of its members discussed how they work and operate in marketing.

6 September, 2018

2477 views
A great video lets you understand how to quickly build neat 3d sci-fi vehicles.

6 September, 2018

1612 views
Some popular 3d artists have launched an educational initiative, aiming to bring modern game content production techniques to more users.

4 September, 2018

1275 views
1 comments
Weapon Artist Malte Resenberger-Loosmann kindly shared his workflow covering low & high poly, UVs, baking and material setups, rendering in Marmoset and more!

29 August, 2018

2840 views
2 comments
Kamal Eldin talked in great detail about his amazing character and step-by-step clothing, hard-surface and prop workflows in Marvelous Designer, Maya, ZBrush.

24 August, 2018

1814 views
Concept designer Alex Senechal kindly shared his weapon design workflow and awesome Visual Design Basics tutorial completely free for the first 50 people!

23 August, 2018

3179 views
Łukasz Piowczyk shared his process of creating stunning Winchester 1866 gun with Blender, Substance Painter and Toolbag.

21 August, 2018

2136 views