Weapons & Props
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San Antonio US   18, Jan — 21, Jan
London GB   21, Jan — 23, Jan
Taipei TW   24, Jan — 29, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
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Wow, amazing job, really inspiring !

Where do i send gold, i want the game!

Dylan Mellott shared his thoughts on stylized and hard-surface 3D art as well as shared some useful tips and materials for learning. 

10 January, 2019

1753 views
Richard Lane did a breakdown of his Smith&Wesson 686 Revolver made with 3ds Max, SP, Toolbag & UE4: high to low poly baking, metal texture workflow, rendering.

7 January, 2019

1915 views
Ilya Danilov shared the details behind his remake of Half-Life Python Revolver with sci-fi elements created with Fusion 360, ZBrush, Substance Painter & more.

3 January, 2019

1564 views
Alexander Sheynin shared a detailed breakdown of his amazing Sawed-Off Shotgun made in 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag.

26 December, 2018

2137 views
Tomi Väisänen gave a talk on how he approaches modeling and texturing complex mechanisms and machinery.

25 December, 2018

3072 views
Alex Gallucci talked about his crisp Sig Sauer MPX model created within CGMA course Weapons and Props for Games led by Ethan Hiley.

21 December, 2018

1463 views
Cordell Felix gave a talk on how he sculpted and hand-painted a stylized PBR Dagger in ZBrush and Substance Painter.

12 December, 2018

3177 views
1 comments
Adam Nield did a breakdown of his assets with intricate ornaments made for Artstation’s Feudal Japan challenge.

11 December, 2018

1492 views
1 comments
Dmitry Belozorov kindly talked about his amazing 3D weapon designs, the vital points in concept art, the advantages of Fusion 360 and KeyShot, and more.

22 November, 2018

3608 views
Jacob Wheat did a little breakdown of the amazing 3d diorama with beautiful hand-painted materials.

5 November, 2018

2093 views
CGMA student Mark Hołubowski shared his experience of taking Hard Surface Modeling for Films course and talked about the production of his spaceship model.

2 November, 2018

1802 views
Héctor Sanz D’Ors talked about his small Sci-Fi Helmet project and talked about ZBrush workflows, baking in Substance Designer and rendering in Marmoset.

23 October, 2018

2112 views
1 comments
Jasmin Habezai-Fekri talked about her approach to stylized assets, sharing some techniques and advice on the way to create appetizing food in 3d.

15 October, 2018

2475 views
Christopher Stone talked about Weapon & Hard-Surface Art, his workflow, software solution experiments, approach to the materials and more.

2 October, 2018

2897 views
Jordan Spinks talked about his most recent project Fantasy Weapons created in 3ds Max and Substance Painter.

1 October, 2018

1920 views
Taras Andrushkiv did an incredible breakdown of the 3D gun production in 3ds Max, UE4 & Substance: scripts, booleans, texturing & rendering approach and more.

17 September, 2018

2934 views
Aleksandr Maziura shared the production details of his short film made in UE4: concepts, character & asset modeling, face texturing, and weapon design.

12 September, 2018

1356 views
Duard Mostert talked about his Thompson Gun made with ZBrush, 3ds Max, Substance Painter, and Toolbag within CGMA course Weapons and Props for Games.

7 September, 2018

2426 views
1 comments
Meet Polysquid Studios, the team that produces high-quality assets for various 3D markets. One of its members discussed how they work and operate in marketing.

6 September, 2018

2918 views
A great video lets you understand how to quickly build neat 3d sci-fi vehicles.

6 September, 2018

1931 views