Weapons & Props
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Lennard Claussen shared his workflow, useful plug-ins and settings setups for creating futuristic-looking weapons. The modeling part was made in Maya, rendering using V-Ray.

9 May, 2019

2390 views
7 comments
Max Emski showed step-by-step how he recreated a real helicopter UH-60 with UE4, Maya, Fusion 360, MoI, and Substance Painter.

7 May, 2019

2490 views
Rikki Vitello showed how she adds historic details during the production of amazing realistic 3D props.

29 April, 2019

1761 views
1 comments
A 3D artist Munkhjin Otgonbayar has shared some helpful workflow tips on production of a mesmerizing Sci-Fi melee weapons. The entire project was textured with Substance tools.

21 April, 2019

3206 views
4 comments
The team of Art Exponent talked about their game Curzon Line and shared some details of the production: the use of Megascans & UE4, work management, and more.

9 April, 2019

1958 views
Arthur de Padua talked about designing and releasing weapon skins for CS:GO, the way it works in the Steam Workshop, and the weapon design in general.

4 April, 2019

1977 views
3 comments
Eugene Vasjukov prepared a step-by-step tutorial on creating a military backpack prop inspired by Tom Clancy's The Division.

3 April, 2019

2910 views
Darren Quach shared the details behind the production of Hondi Chibi in Blender.

27 March, 2019

2655 views
1 comments
Musaab Alazawi gave a brief talk on how he modeled and designed a Double Barrel Shotgun.

27 March, 2019

1775 views
Mikhail Kovyatkin did a breakdown of his Frost Gun made with Blender,  Substance Painter, and Toolbag.

13 March, 2019

2803 views
Abderrezak Bouhedda did a detailed breakdown of his beautiful game-ready prop created for an ArtStation challenge. 

4 March, 2019

2757 views
Linus Scheffel briefly talked about weapon design and shared some details of his Daewoo K5 Pistol.

28 February, 2019

1823 views
2 comments
Lary Kummer talked about the production of Junkrat's RV in Substance Painter and Toolbag and the way he experiments with PBR and hand-painted workflows.

26 February, 2019

3733 views
1 comments
Jack Williams gave a talk on hard-surface prop production for games and did a breakdown of his recent model Emperor made with ZBrush, Maya, SP, and Toolbag.

20 February, 2019

2968 views
1 comments
Stefan Engdahl shared his thoughts on the production of weapons for games.

8 February, 2019

2557 views
2 comments
Joe Seabuhr talked about prop art and his workflows including high & low poly, Substance Painter, presentation.

7 February, 2019

3417 views
1 comments
Lucas DZIURA talked about the production of Procedural Shield Generator made with Substance Designer, Houdini, and UE4.

7 February, 2019

3745 views
Patrick Sutton shared his thoughts on the weapon production: building, texturing, and lighting workflows, weapons for games and what they sometimes lack.

24 January, 2019

3745 views
4 comments