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by Hassan Ali
2 hours ago

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Interesting article! Can you add the must watch tutorials for Houdini you mentioned in the article?

by vo ha
15 hours ago

where can I download

Micah Reigstad shared a plethora of useful information on how to set up FPS animation from rigging and skinning arms to animating.

12 September, 2019

1706 views
Hatim Mandarwala participated in King Arthur ArtStation Challenge and talked about the props created for it.

12 September, 2019

1220 views
4 comments
Gesy Bekeyei talked about the production of his hard-surface project Lobster made fully in Blender.

15 August, 2019

3470 views
1 comments
Vitaliy Ishkov talked about the way he approaches weapon concept design, rendering, materials, and post-process.

14 August, 2019

2575 views
4 comments
Ed Fedorei did a breakdown of his DJC Weapon Concept Design made with Fusion 360 and Octane Render.

14 August, 2019

2599 views
1 comments
Sebastian Ujhazi shared his hard-surface workflow when working on guns: modeling, texturing, and presentation.

1 August, 2019

2962 views
2 comments
Patrick Razo talked about his massive bikes that mix sci-fi and realistic elements: brand design, workflow, rendering.

1 August, 2019

1510 views
Gregory Khodyrev showed how he models and textures sweet low poly hand-painted projects in Blender.

1 August, 2019

2405 views
Dmitry Doryn talked about the production of a nice stylized boat made with Maya, ZBrush, and Substance Painter and rendered in Redshift.

29 July, 2019

3434 views
1 comments
Malte Rosenberger-Loosmann prepared a detailed breakdown on his Dan & Wesson 500 Revolver and shared his workflow.

24 July, 2019

3488 views
1 comments
Manish Rawat shared the process of modeling and texturing an Indian vehicle and keeping its authenticity.

22 July, 2019

5544 views
Alex Smirnov walked us through the process of creation of his custom Glock 17 G3 Sharpshooter “Marina”.

22 July, 2019

2575 views
Guillermo Campos also known as Nigh Forest talked about quick production of furniture for different platforms including Sinespace.

11 July, 2019

1026 views
Dmytro Butenko gave an interesting talk on the weapon design, hard-surface modeling, and texturing and talked about the production of Helsing for Metro Exodus.

4 July, 2019

4799 views
1 comments
Alessandra Astrino did a detailed breakdown of her stylized asset Forest Chest inspired by Heroes of the Storm.

4 July, 2019

2456 views
Olmo Potums participated in ArtStation Challenge Feudal Japan and did a breakdown of his UE4 piece with a Chinese ship as a hero prop.

2 July, 2019

2684 views
1 comments
Irfan Haider shared his experience of working in the industry on vehicle art, talked about its peculiarities, workflow, materials, decals, polycount, and more.

1 July, 2019

2842 views
Nicholas Hunter prepared a step-by-step breakdown of his inlaid Ornate AK-47 made with ZBrush, Photoshop, Substance Painter, and Toolbag.

28 June, 2019

2974 views
Massimo Caggese did a breakdown of his recent project - Gold Egyptian Bracelet - created with ZBrush, Blender, Substance Painter, and Marmoset Toolbag.

27 June, 2019

1872 views
Ricardo Flores gave a talk on the player animation production for Anthem: combining Mocap & Keyframe, linking movements, adding personality & more.

26 June, 2019

3400 views