Weapons & Props
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by Youssef SALAMA
1 hours ago

ArtStudio is just too good not to leave a review for. I’ve been using Photoshop on my PC for drawing, photo editing, and professional work for the past six years and when I finally got an iPad with Apple Pencil support I was really hoping Procreate or one of the numerous other drawing/editing apps would be able to replace the feel of PS. Unfortunately, even though Procreate is indeed an amazing drawing program, it still doesn’t really satisfy my need for the familiar feel of photoshop and drawing with photoshop brushes. ArtStudio Pro solved all my problems. It’s got everything you could need and MORE (I especially love their amazing smoothing/line weight algorithm and pressure customization). It’s basically Photoshop, but without having to pay the ridiculous Adobe subscription every month. The price for this app is perfect, in my opinion (and honestly it’s even a bit low, for all it’s able to accomplish) and I really want to give a huge thank you to everyone who worked on/is working on this app and updating it. You’ve saved me so much money and frustration. Hats of to you!

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3 hours ago

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by servo stabilizer
4 hours ago

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Gesy Bekeyei talked about the production of his hard-surface project Lobster made fully in Blender.

15 August, 2019

1709 views
Vitaliy Ishkov talked about the way he approaches weapon concept design, rendering, materials, and post-process.

14 August, 2019

1635 views
4 comments
Ed Fedorei did a breakdown of his DJC Weapon Concept Design made with Fusion 360 and Octane Render.

14 August, 2019

1593 views
Lisa Barber and Abderrezak Bouhedda both participated in The Legend of King Arthur ArtStation Challenge and together created amazing props.

7 August, 2019

1327 views
2 comments
Sebastian Ujhazi shared his hard-surface workflow when working on guns: modeling, texturing, and presentation.

1 August, 2019

2341 views
2 comments
Patrick Razo talked about his massive bikes that mix sci-fi and realistic elements: brand design, workflow, rendering.

1 August, 2019

1287 views
Gregory Khodyrev showed how he models and textures sweet low poly hand-painted projects in Blender.

1 August, 2019

1916 views
Dmitry Doryn talked about the production of a nice stylized boat made with Maya, ZBrush, and Substance Painter and rendered in Redshift.

29 July, 2019

2412 views
1 comments
Malte Rosenberger-Loosmann prepared a detailed breakdown on his Dan & Wesson 500 Revolver and shared his workflow.

24 July, 2019

2313 views
Manish Rawat shared the process of modeling and texturing an Indian vehicle and keeping its authenticity.

22 July, 2019

4631 views
Alex Smirnov walked us through the process of creation of his custom Glock 17 G3 Sharpshooter “Marina”.

22 July, 2019

2213 views
Guillermo Campos also known as Nigh Forest talked about quick production of furniture for different platforms including Sinespace.

11 July, 2019

936 views
Dmytro Butenko gave an interesting talk on the weapon design, hard-surface modeling, and texturing and talked about the production of Helsing for Metro Exodus.

4 July, 2019

4232 views
1 comments
Alessandra Astrino did a detailed breakdown of her stylized asset Forest Chest inspired by Heroes of the Storm.

4 July, 2019

2191 views
Olmo Potums participated in ArtStation Challenge Feudal Japan and did a breakdown of his UE4 piece with a Chinese ship as a hero prop.

2 July, 2019

2270 views
1 comments
Irfan Haider shared his experience of working in the industry on vehicle art, talked about its peculiarities, workflow, materials, decals, polycount, and more.

1 July, 2019

2552 views
Nicholas Hunter prepared a step-by-step breakdown of his inlaid Ornate AK-47 made with ZBrush, Photoshop, Substance Painter, and Toolbag.

28 June, 2019

2751 views
Massimo Caggese did a breakdown of his recent project - Gold Egyptian Bracelet - created with ZBrush, Blender, Substance Painter, and Marmoset Toolbag.

27 June, 2019

1626 views
Ricardo Flores gave a talk on the player animation production for Anthem: combining Mocap & Keyframe, linking movements, adding personality & more.

26 June, 2019

3115 views
Aaron Rugama talked about the development of his character Blair Morgan for Overwatch, sculpting, weapon, textures, and presentation. 

26 June, 2019

3673 views
6 comments