Wonderful illustrated information. I thank you about that. No doubt it will be very useful for my future projects. Would like to see some other posts on the same subject! badminton rackets
that's all nice but what's the purpose of that there is no consumer hardware that can't handle that in real game enviroment
Yeah I know normally a friendly artist is planning to make one about it
SideFX is getting ready for the third Houdini webinar on DOP solvers with Jeff ‘Old School’ Wagner. The developer will talk about the importance of generating good collision geometry for various DOP solvers in Houdini.
In this webinar Jeff ‘Old School’ Wagner focuses on the importance of generating good collision geometry for the various DOP solvers in Houdini.
The majority of the effort will look at both Bullet collision geometry and FLIP colliding against static, deforming and height field colliders.
We will also look at Particle collision geometry, both SDF and surface collisions and Pyro colliders.
WEDNESDAY, FEBRUARY 14, 2018 – 12pm-2pm EST