Webinar: Collision Geometry in DOP Simulations – Part 3
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Besides, if you'd be involved in project budgeting you would be aware that the costs are growing and using cheap alternatives is inevitable. This is the business. first of all.

If you hate people that can make your life easier and see the threat in everything related to AI then you can hardly call yourself an artist. Rather than a kid who likes to be in a comfort zone.

This is sad only for cheap projects and artists having no desire to grow. This technology in particular will make life easier for those who often use photostock services.

Webinar: Collision Geometry in DOP Simulations - Part 3
13 February, 2018
News

SideFX is getting ready for the third Houdini webinar on DOP solvers with Jeff ‘Old School’ Wagner. The developer will talk about the importance of generating good collision geometry for various DOP solvers in Houdini. 

In this webinar Jeff ‘Old School’ Wagner focuses on the importance of generating good collision geometry for the various DOP solvers in Houdini. 

The majority of the effort will look at both Bullet collision geometry and FLIP colliding against static, deforming and height field colliders. 

We will also look at Particle collision geometry, both SDF and surface collisions and Pyro colliders.

WEDNESDAY, FEBRUARY 14, 2018 – 12pm-2pm EST

SideFX

Free registration

Source: SideFX

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