Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Houdini is not just a tool for crazy simulations and movies’ special effects. The tool is rapidly evolving and it has been known for assisting users with a variety of tasks for game development for quite a while. Not sure about its possibilities? SideFX has a nice video featuring Luiz Kruel exploring Houdini 16’s new Shelf Tools that might get you interested.
- Learn how to create simple source scenes for cloth, rigid body breakables, pyro/fires/water and sprites
- Understand how the Vertex Animation Tool works and how to export the data to Unreal
- Set up UE4-side data and connect the exported data
- Live Q&A