Webinar: Houdini Shelf Tools for Games
Subscribe:  iCal  |  Google Calendar
Utrecht NL   29, Jun — 30, Jun
Brighton GB   10, Jul — 13, Jul
Brighton GB   10, Jul — 13, Jul
Cambridge GB   13, Jul — 17, Jul
San Diego US   19, Jul — 23, Jul
Latest comments

AI applications are only beginning to materialize. It's so exciting what neural networks will do to art workflows in the coming years.

W T F!!! Why, really don't understand, EA = just a fucking looser company!

Amazing... Congratulations for the new way to show information.. I hope they could use this to teaching.

Webinar: Houdini Shelf Tools for Games
25 July, 2017

Houdini is not just a tool for crazy simulations and movies’ special effects. The tool is rapidly evolving and it has been known for assisting users with a variety of tasks for game development for quite a while. Not sure about its possibilities? SideFX has a nice video featuring Luiz Kruel exploring Houdini 16’s new Shelf Tools that might get you interested.


  • Learn how to create simple source scenes for cloth, rigid body breakables, pyro/fires/water and sprites 
  • Understand how the Vertex Animation Tool works and how to export the data to Unreal 
  • Set up UE4-side data and connect the exported data 
  • Live Q&A

GitHub Link

Source: SideFX

Leave a Reply

Be the First to Comment!