Webinar: Iceland Cliff Material in Substance with Daniel Thiger
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Krakow PL   27, May — 29, May
London GB   28, May — 31, May
Kyoto JP   1, Jun — 3, Jun
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Latest comments
by Trilo Byte
20 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
20 hours ago

play game happy wheels

by Kaji
1 days ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

Webinar: Iceland Cliff Material in Substance with Daniel Thiger
21 January, 2018
News

Daniel Thiger has recently become the first artist to release Signature Series for Substance Source. The artist has created a number of wonderful materials that cover 3 different biomes.

You can learn more about the initiative here.

You can now learn how the artist created one of the materials, Iceland grassy cliff, with a new webinar. Join Daniel and Wes McDermott to get tips and tricks on the creation of high-quality materials, and start building your own substances. 

 

Join the webinar

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