If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
play game happy wheels
Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
Daniel Thiger has recently become the first artist to release Signature Series for Substance Source. The artist has created a number of wonderful materials that cover 3 different biomes.
You can learn more about the initiative here.
You can now learn how the artist created one of the materials, Iceland grassy cliff, with a new webinar. Join Daniel and Wes McDermott to get tips and tricks on the creation of high-quality materials, and start building your own substances.