Webinar: Unreal Engine for Archviz

Find out how to use Unreal Engine materials and Substance by Allegorithmic to create amazing surfaces for archviz.

Join visualization specialist Fabrice Bourrelly and Allegorithmic’s Wes McDermott in this fourth of five webinars on September 21 which will focus on using Unreal Engine for architectural visualization. The specialists are going to dive deep into PBR materials and how to work with roughness. They will also demo the brand new Substance plugin in UE and Wes McDermott will show how to build your own super simple yet incredibly effective substance in no time.

Art by Dovydas Budrys

Here is s small teaser for you to decide: 

Topics:

  • Description of PBR workflow: metallic, roughness
  • How to create a simple glass material
  • How to manage UV tiling on large surfaces 
  • How to use ambient occlusion
  • Introduction to Substance Source and Designer

If you missed the third webinar, you can catch the replay, here.  

Register

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Comments 1

  • grog

    As someone who is really excited by lighting I was really looking forward to the lighting one.  However it was really dry and tedious- and there is no way to fast forward through all the boring guff.  Gah!

    0

    grog

    ·6 years ago·

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