Ok, what about LODs and billboards in "most commonly used method"..? In comparing, Most commonly used method can help me to reach less synthetic look. And with progressive LODs keep overdraw on predictable level. Brutforce approach never works - confirmed)
честно сказать я в ахуе
finally some good news
Prepare for an awesome webinar from a visualization expert Craig Barron and Epic Games on February 22nd to learn more about getting the most out of VR for design visualization and review in Unreal Engine.
In this fourth and final installment of the Product Design and Manufacturing Visualization in Unreal Engine webinar series, Craig will explore the value of using VR for design visualization and highlight useful tips and use cases to help you integrate VR into your design workflows.
- Explore what VR looks like in Unreal Engine
- Learn about Unreal Engine’s powerful capabilities for VR
- Experience stunning examples focused on Product Design
- Walk through the typical workflows of creating a VR project in Unreal Engine
- Discover best practices and tips and tricks for VR