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Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.
Weta Digital is known for its epic work behind stunning visual effects for the final season of Game of Thrones. In fact, the team set up about 600 shots. The team of befores & afters has recently talked to visual effects supervisor Martin Hill about three aspects of the Weta Digital’s work: creatures, fire, and atmospherics. You should definitely check out the interview.
The interview, for example, discusses how the team made the atmospheric tendril storm, and the dragons taking flight in the third episode with the epic Winterfell battle.
The episode featured the tendril storm — the big wall of storm that comes in when the Night King joins the battle. The storm is about this ‘wave’ look that the team designed to “really have it towering over the armies of the living”.
“One of the things we thought was, well, if Drogon is flying and he is flaming the ground and of course Wights are flying everywhere within the Massive army sims, we can use that light source to uplight the dragon and cast this enormous shadow of the dragon onto the underside of the big storm wave,” noted Hill.
“We had a baseline wind direction – wind was coming towards Winterfell from the north and so as soon as we tracked the camera for every shot we ran three simulations of the various speed and vorticity and turbulence of the general mist and fog, and also a snow pass that lighters used in the same direction”. Then they generated different speeds to find the most suitable.
Yes, the whole episode was quite dark, but that epic storm was one of the coolest things we’ve seen in the series. You can find the full interview here.
Simple River Stones by Stan Brown is a procedural material for your environments fully made in Substance Designer. The package includes a fully commented and organized graph for study and customization.
Any future updates are included and will be available for download in case they are released.