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Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Check out this behind the scenes video on the production of characters and props for Ghost in the Shell. The amazing team of artists at Weta Workshop talks about the creative process behind the latest cyberpunk film.
Here are some concept artworks from Maciej Kuciara, Ash Thorp, Nick Keller, Adam Middleton and Andrew Baker: