Looks absolutely gorgeous!
Very interesting post, thanks for sharing! Next step would be to procedurally create the indoors! I understand your point about a semi-procedural approach. I often fall into the go-full-procedural vortex and can't get things done. :D Anyway, one question I don't quite get why "fill the interior" on the vdb node has to be checked?
it is really frustrating that half the article was posted and i cannot view the end of this article, every possible link on the page refers to the same url and that url is password protected. creation of a gametextures account will not get you access to the end of this page so don't hand them paypal info like I did just go blunder off through a youtube tutorial rather than this good-old-boy referral page
Check out this behind the scenes video on the production of characters and props for Ghost in the Shell. The amazing team of artists at Weta Workshop talks about the creative process behind the latest cyberpunk film.
Here are some concept artworks from Maciej Kuciara, Ash Thorp, Nick Keller, Adam Middleton and Andrew Baker: