for the god sake do it for 3ds max and take my money yoo
We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/
Check out this behind the scenes video on the production of characters and props for Ghost in the Shell. The amazing team of artists at Weta Workshop talks about the creative process behind the latest cyberpunk film.
Here are some concept artworks from Maciej Kuciara, Ash Thorp, Nick Keller, Adam Middleton and Andrew Baker: