WFC Level Generation

More goodies from SideFX and Paul Ambrosiussen.

The team has recently shared a talk on the WaveFunctionCollapse algorithm, a tech that greatly increases user's workflow in bitmap generation, level generation and overall content creation. In this talk, Paul discussed how to expand upon this using Houdini's toolkit of built-in tools. You will learn how to "use PDG to parallelize content creation and supercharge creative workflows for artists."

The team was also kind enough to share project files. You can find them here. Please note that the asset uses the latest SideFX Labs tools. You need to have them installed when using these tools.

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Paul Ambrosiussen is currently working as a Technical Artist and Game Tools Developer at SideFX. Paul likes writing tools to support effective art-pipelines and maintain tool/workflow quality for artists. 

You can learn more here

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