Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?
Hi, what version of blender does this work with?
Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel
How did Geralt from the Polish writer Andrzej Sapkowski’s novels make it to the games we know today? Polish gaming site Arhn.eu shared a documentary called “White Wolf: The History of Digital Witcher,” telling the story of the first Witcher game.
The documentary is in Polish, but you can still enjoy it with the help of English subtitles:
The developers of The Witcher discussed some challenging points and the communication with Sapkowski that led to the creation of the digital Geralt of Rivia. In the Kikimore lair (Chapter 3), you can find a letter written to the Professor which relates to a correspondence with the writer.
The documentary will also tell you about a mysterious missing mission and other strange things about the game development. Just take some time to enjoy this detailed look at the story of the first game that we love so much.