Washington Post published an interesting research, showing that Russians are still considered to be the biggest enemy of the virtual worlds.
This is how the researchers approached their search:
To understand the framing of enemies in games, we compiled a dataset of the best-selling FPS during 2001-2013, a total of 57 games, each with more than 1.5 million units sold. Even non-gamers will recognize such popular titles from our dataset, including the “Call of Duty” series or “Halo.” We coded information such as the identity of the protagonist (the shooter), the context and location of the conflict, and the identity of the enemy in each game. We grouped enemies into several categories: generic humans; aliens; monsters, including zombies; those depicted as terrorists from the Middle East or Latin America; Russians, as the state, ultra-nationalists, or separatists; and World War II enemies and others, including Iraq and North Korea.
The results of their study is represented in this graph.
It appears that humans, in general, are the most common type of enemy in the game. And by humans we mean Russians! Russians were your foes in 21% of games (12 games). The third place is taken by aliens, who oppose humanity in 11 games.
It does seem like a very one-sided approach to games. Probably, the genre is to blame. Still its alarming to see one nation to be represented as the sole threat for the Western audience. Kind of makes you think.