Greg Zdunek revealed a pack designed for use in natural landscapes and grass fields untouched by man.
HyperGrass was created to simulate the way real grass species grow over time, from an early sprout to a fully grown plant. Unlike traditional clusters of separate grass blades that are commonly used in CG, HyperGrass assets are designed procedurally with a stalk and set of leaves to more accurately match real grass.
Each HyperGrass set is divided into a number of growth categories with gradually increasing amounts of stalk height and leaf growth to offer you multiple levels of variation and detailed layering with instancing plugins such as XGen, MASH, Forest Pack, SOuP, etc.
HyperGrass assets can be used with any 3D application or plugin that supports geometry instancing, including Maya, 3ds Max, Houdini, Cinema 4D, Blender and many others.
Each HyperGrass set includes:
HyperGrass Volume 1 (Wild Green) is divided into 5 growth categories with a total of 68 unique model variations:
Three different textures sets are included, which offer a total of 24 texture variations. The following PBR texture maps are included: