Wild West Online: Gameplay Demonstration
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Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...

by some guy
12 hours ago

It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.

by Nathan Ayotte
12 hours ago

Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.

Wild West Online: Gameplay Demonstration
10 July, 2017

Finally, we’ve seen the first trailer of the Wild West Online. It’s all gameplay, it’s all real and it looks pretty interesting. 612 Games has been working on this project for quite some time and while we can’t really judge the gameplay, the game positively looks amazing.

The project has a wide spectrum of beautiful landscapes. The landscapes are wide and filled with forests, open planes, dirt roads, lakes and beautiful fields. Looks really cool, though it’s hard to tell what kind of content are they using here as assets. Probably it’s got a mix of scanned content. Looks very neat. Plus you’ve got nice lighting, fog, great materials.

Wild West Online is sort of a systems-driven, open-world action MMO. You’ll be able to travel around the world, fight with various factions, get bounties, kill lots of people and hopefully explore a large open world. Alpha should be available this summer.

Source: playwwo.com

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