Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Finally, we’ve seen the first trailer of the Wild West Online. It’s all gameplay, it’s all real and it looks pretty interesting. 612 Games has been working on this project for quite some time and while we can’t really judge the gameplay, the game positively looks amazing.
The project has a wide spectrum of beautiful landscapes. The landscapes are wide and filled with forests, open planes, dirt roads, lakes and beautiful fields. Looks really cool, though it’s hard to tell what kind of content are they using here as assets. Probably it’s got a mix of scanned content. Looks very neat. Plus you’ve got nice lighting, fog, great materials.
Wild West Online is sort of a systems-driven, open-world action MMO. You’ll be able to travel around the world, fight with various factions, get bounties, kill lots of people and hopefully explore a large open world. Alpha should be available this summer.