Wipeout Design Doc Released
Events
Subscribe:  iCal  |  Google Calendar
Amsterdam NL   25, Jun — 28, Jun
Los Angeles US   25, Jun — 28, Jun
Montreal CA   27, Jun — 1, Jul
Cambridge GB   28, Jun — 2, Jul
Guildford GB   29, Jun — 30, Jun
Latest comments

amazing stuff man

by Mau Vasconcellos
3 hours ago

Am I tripping? I Always thought "pixel art" was based on those 8-bit old games, with hard pixels and little shapes to form scenes. THis is NO PIXEL ART in my conception, but mere digital images.

by peterpen
8 hours ago

If you wanna to read the information forst time home buyer so access the web link first home buyer program here you read the full information and grants the lone low interest.

Wipeout Design Doc Released
1 October, 2015
News

To celebrate the 20th anniversary of Wipeone the guys from WipeoutZone have released an interesting document – a 36 page official description of Wipeout, created by Nick Burcombe in 1995.


This piece of history holds a lot of interesting info for the future generations. It should be said, that this is the revised and updated version of the design doc. The original was much more ambitious, with 36 tracks. However the reality did not allow the developers to build the games’ of their dreams. Instead they have created some of the best sci-fi racers in history.

The document has the detailed description of the world history, manufacturing details of the vehicles, pilot characteristics, weapon systems descriptions, special effects and audio requirements.


The coolest thing there is the Music section, which features the recordings by The Prodijy, XL Recordings, Carl Cox.

You can check out the interview with Nick Burcombe (the creator of the original game) on GamesTM website. It’s an amazing read for beginners and veterans alike.

Source: facebook.com (PDF version)

Leave a Reply

avatar