Wolfenstein 2: Breaking Down A Broken Manhattan
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How did you do the reflections on the water surface?

For those bashing EA..... Any old-schooler will tell ya, EA is not some great company. Yeah, they've released some great games, but the bottom line is they're the fabled 'corporate giant' out to make money and eliminate competitors. Been that way since the early 80's. Another victim of EA you might have heard of, the Wing Commander series (Privateer as well). If they can't rush out better games than you, they'll buy you out and kill your franchise.

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Wolfenstein 2: Breaking Down A Broken Manhattan
2 November, 2018

Ben Wilson has shared a recording of his talk on environment texturing in Wolfenstein 2. Let’s learn something new. 

Ben has recently received an invite to present at this year’s 4C Conference in Prague. In this talk, the artist goes through some of the ways the team approached environment texturing in Wolfenstein 2 and how they used Substance tools in production. “I had a lot of fun attending the event and there were loads of awesome talks, so be sure them out too! A big thank you to Zenimax and Machinegames for letting me present and of course Wargaming for hosting the incredible conference,” said Ben.

Here are some shots from the presentation: 

Basically, this is another great chance to dive deeper into the production of high-quality AAA titles. Make sure to discuss in the comments below.

Source: ArtStation

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