Wolfenstein 2: Breaking Down A Broken Manhattan
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by Marc Che
12 hours ago

Long life to Embark studio and its fabulous procedural artists dream team !

truly excellent and inspiring to read. Would have loved to read some on the texturing since that is top-notch.

great environment with a lovely serene sense. Thanks for the write-up!

Wolfenstein 2: Breaking Down A Broken Manhattan
2 November, 2018

Ben Wilson has shared a recording of his talk on environment texturing in Wolfenstein 2. Let’s learn something new. 

Ben has recently received an invite to present at this year’s 4C Conference in Prague. In this talk, the artist goes through some of the ways the team approached environment texturing in Wolfenstein 2 and how they used Substance tools in production. “I had a lot of fun attending the event and there were loads of awesome talks, so be sure them out too! A big thank you to Zenimax and Machinegames for letting me present and of course Wargaming for hosting the incredible conference,” said Ben.

Here are some shots from the presentation: 

Basically, this is another great chance to dive deeper into the production of high-quality AAA titles. Make sure to discuss in the comments below.

Source: ArtStation

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