Work at DICE
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Work at DICE
6 March, 2017
DICE is seeking several specialists to join the team. Talented and self-motivated individuals with the capability and drive to help create the greatest games in the world are always welcome here. 

It doesn’t matter if you’re a mod maker or a senior developer with fifteen years of experience; we are on the lookout for creative, committed and interesting people who aren’t afraid to fail. We want people who love to take chances, roll with the punches, and accept challenges. And we want people that truly believe they can make our products and our company the best in the industry.


Here are some of the offers that might interest you:

DICE Stockholm Art: Gameplay Animator

They are looking for an experienced Gameplay Animator to play a crucial role in tying together gameplay and storytelling through the use of character movement. You will collaborate with creative and passionate team members within DICE and have fun doing so!

Senior Character Artist

They are seeking a Senior Character Artist who is passionate about creating high quality, realistic characters and is eager to join us in our drive to push quality to the next level for an unannounced AAA title.


DICE Stockholm Design: Senior Game Designer

At DICE, the designer is the person that creates the design which is intended to manifest itself into the game, more specifically focused around gameplay mechanics, physical spaces, support system, narrative structure and user interface. 

DICE Stockholm Art: Level Artist

DICE is looking for a Level Artist with solid technical knowledge and skills that are able to push a programmer to generate new innovative looks, lighting, and moods in their levels. You are used to push yourself and others hard to achieve amazing results, you are also flexible to change and able to modify their work if it will result in improving the overall ambiance of the world they’re creating. The Level Artist must have a passion for building new and innovative worlds.


Take a look at the other offers

Source: DICE

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