Articles

Dead End: Stylized Environment Exploration Part 1

Stephen Seress-Smith explored stylized art production utilizing industry-standard techniques within the production of the project “Dead End”. In the first part, read about the theory, visual research, blockout, the first lighting pass, and sculpting.

Author

Stephen Seress-Smith

Published on

Dec 06, 2019

Female Viking Production: Working on Clothes, Skin, Fur

Manu Herrador did a breakdown of the character Viking he made during the CGMA's course Character Creation for Film/Cinematics and drew a couple of parallels between the character art workflows for video games and cinematics.

Author

Manu Herrador

Published on

Dec 05, 2019

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