Working on Stylized Shaders for an Unreal Game
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this is an Excellent article, the way its set out with the vids and pics. very technical but not rambley. I learnt alot out of it.

by Eric
5 hours ago

Bob would have been proud

by Krzysztof Czerwiński
9 hours ago

Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)

Working on Stylized Shaders for an Unreal Game
7 September, 2017

Jakob Gavelli posted a quick breakdown of how the clouds got their fluffy look from all angles in Skylar & Plux. The artist also shared the four major parts of a master shader he used for all the stone and rock objects in the game. Plus, some gifs taken during development of game. 


  • Upvector grass so all objects made of stone could have either grass, snow or sand ontop of it. 
  • Detail Normals that are uniformly scaled depending on the objects scale in the world. 
  • A Topdown gradient, so the higher up in world space the mesh is it can change color, making multiple meshes blend together. 
  • A down to top gradient at water level that blends in a green hue close to the waters surface, also to make the rocks blend together better. 



SandFall Material


Cloud Shader

Rock Shader
Source: ArtStation

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