Working on Water Shaders in UE4
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Working on Water Shaders in UE4
12 September, 2017
News

Jakob Gavelli has shared the breakdown of the water shader used for Skylar & Plux. The thing was created back in 2015, but the artist re-structured it and got rid of all the project specific clutter.

All rights reserved by Right Nice Games

Here comes the breakdown:

Be sure to check out the artist’s portfolio here. What is more, you can get more details on the shaders and master materials on the game in our article

Source: ArtStation
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2 Comments on "Working on Water Shaders in UE4"

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How are we supposed to read it with this extra low resolution screenshots?

osdever
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osdever

since when did the games turn around and started becoming LESS realistic as the time goes?

looks nice tho

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