Working on Water Shaders in UE4
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Latest comments
by Jacob Merrill
1 hours ago

UPBGE is very active - a fork of bge with enchanced phyiscs, rendering, and workflow additions. enchanced mesh editing w/ BVH_Tree_From_KX_MeshProxy()

by Acacia
12 hours ago

Setting the light in the Unreal Engine 4.20 is quite good, with many different types of lighting duck life

by Acacia
12 hours ago

Stylish Water Shader 2.0 for Unity with many great features, I enjoyed this new application run 3

Working on Water Shaders in UE4
12 September, 2017

Jakob Gavelli has shared the breakdown of the water shader used for Skylar & Plux. The thing was created back in 2015, but the artist re-structured it and got rid of all the project specific clutter.

All rights reserved by Right Nice Games

Here comes the breakdown:

Be sure to check out the artist’s portfolio here. What is more, you can get more details on the shaders and master materials on the game in our article

Source: ArtStation

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2 Comments on "Working on Water Shaders in UE4"


How are we supposed to read it with this extra low resolution screenshots?


since when did the games turn around and started becoming LESS realistic as the time goes?

looks nice tho