Working on Water Shaders in UE4
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by Joel Alexandre
19 min ago

Hi. Can you tell how the glass material was made? I found it very interesting.Congratz

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by Alvar Lagerlöf
9 hours ago

Dammit. Not again. This is path tracing not Ray tracing. Ray tracing is practically an hybrid scam. This is the real stuff, the stuff from Disney and Pixar movies. Stop helping Nvidia sell ray tracing. It's not good.

Working on Water Shaders in UE4
12 September, 2017

Jakob Gavelli has shared the breakdown of the water shader used for Skylar & Plux. The thing was created back in 2015, but the artist re-structured it and got rid of all the project specific clutter.

All rights reserved by Right Nice Games

Here comes the breakdown:

Be sure to check out the artist’s portfolio here. What is more, you can get more details on the shaders and master materials on the game in our article

Source: ArtStation

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2 Comments on "Working on Water Shaders in UE4"


How are we supposed to read it with this extra low resolution screenshots?


since when did the games turn around and started becoming LESS realistic as the time goes?

looks nice tho