Working on Water Shaders in UE4

Working on Water Shaders in UE4

Jakob Gavelli has shared the breakdown of the water shader used for Skylar & Plux.

Jakob Gavelli has shared the breakdown of the water shader used for Skylar & Plux. The thing was created back in 2015, but the artist re-structured it and got rid of all the project specific clutter.

All rights reserved by Right Nice Games

Here comes the breakdown:

Be sure to check out the artist’s portfolio here. What is more, you can get more details on the shaders and master materials on the game in our article

Join discussion

Comments 2

  • guest

    How are we supposed to read it with this extra low resolution screenshots?

    0

    guest

    ·2 years ago·
  • osdever

    since when did the games turn around and started becoming LESS realistic as the time goes?

    looks nice tho

    0

    osdever

    ·2 years ago·

You might also like

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

Working on Water Shaders in UE4