Working with Reference in Polybrush
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Latest comments
by Lincoln Hughes
54 min ago

Hmmm, i'm assuming that you're talking about the base of the plant moving as much as the top? If so, not really unless you wanted to make your own custom shader to control only the top vertices in the mesh. Right now, inside of the foliage shader, it's a super basic grass wind node that comes with the base version of Unreal... Let me know if you find a solution for this :)

by Tudor Whiteley
3 hours ago

Hi Lincoln, Thanks for this. I found it incredibly informative. Could I ask you a question about your wind + plant movement? Is there any way to stop it looking like the plants are rooted in moving water. I find it horribly distracting and pulls me out of my suspension of disbelief. Cheers, Tudor

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Working with Reference in Polybrush
3 January, 2018
Character Art
Environment Design
News

Have a look at a new tutorial, which shows how you can quickly create 3d content from 2d images.

Polybrush is a 3d tool, which is being developed by Arseniy Korablev. It’s a very interesting and flexible software, which basically allows you to paint in 3d. Sort of like ZBrush, but a little different. To make these differences more evident, Arseniy constantly uploads new tutorials, which help to better understand the advantages of this service.

For example, this little tutorial shows how do you work with references in Polybrush. Looks really interesting.

You can download the tutorial here or watch them online.

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