World Creation Basics in UE4 with Megascans
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bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job

by Robert Gardner
1 hours ago

It really is the best game of 2018, Thank you.

"We're saddened if any former members of any studio did not find their time here enjoyable or creatively fulfilling and wish them well with finding an environment more suitable to their temperaments and needs…" Or : We're saddened if any former members of our studio are not happy to have been exploited to enrich us. Awesome !!!! Ok, guys… you have lost one customer !

World Creation Basics in UE4 with Megascans
28 April, 2017
Quixel has shared one more great guide on implementing Megascans into your UE4 workflow. This time, Max Frorer discussed the basic philosophy of researching, planning and building an environment using Megascans and UE4. A thorough video breakdown of the production process: from gathering references to creating materials and dealing with the lighting setup. 

And that’s not all there is to know about the forest art of Max. Make sure to read our exclusive interview with tons of other details on the creative process here. Working with the composition, building meshes, assembling the scene in UE4 and other spicy details. 

Source: YouTube

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