World Creation Basics in UE4 with Megascans
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
Copenhagen DK   25, Apr — 8, May
Gyeonggi-do KR   25, Apr — 28, Apr
Copenhagen DK   25, Apr — 29, Apr
Vilnius LT   2, May — 4, May
Latest comments

this is an Excellent article, the way its set out with the vids and pics. very technical but not rambley. I learnt alot out of it.

by Eric
5 hours ago

Bob would have been proud

by Krzysztof Czerwiński
10 hours ago

Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)

World Creation Basics in UE4 with Megascans
28 April, 2017
Quixel has shared one more great guide on implementing Megascans into your UE4 workflow. This time, Max Frorer discussed the basic philosophy of researching, planning and building an environment using Megascans and UE4. A thorough video breakdown of the production process: from gathering references to creating materials and dealing with the lighting setup. 

And that’s not all there is to know about the forest art of Max. Make sure to read our exclusive interview with tons of other details on the creative process here. Working with the composition, building meshes, assembling the scene in UE4 and other spicy details. 

Source: YouTube

Leave a Reply