this is an Excellent article, the way its set out with the vids and pics. very technical but not rambley. I learnt alot out of it.
Bob would have been proud
Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)
Quixel has shared one more great guide on implementing Megascans into your UE4 workflow. This time, Max Frorer discussed the basic philosophy of researching, planning and building an environment using Megascans and UE4. A thorough video breakdown of the production process: from gathering references to creating materials and dealing with the lighting setup.
And that’s not all there is to know about the forest art of Max. Make sure to read our exclusive interview with tons of other details on the creative process here. Working with the composition, building meshes, assembling the scene in UE4 and other spicy details.