World Creation Basics in UE4 with Megascans
Subscribe:  iCal  |  Google Calendar
San Antonio US   18, Jan — 21, Jan
London GB   21, Jan — 23, Jan
Taipei TW   24, Jan — 29, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Latest comments

after reading this incredible article, im still left with the question..."but, HOW?!"

More of these please! I need some good beginner tutorial!

by Berti Hien
6 hours ago

ahahahah Luke hahaha comment of the day !

World Creation Basics in UE4 with Megascans
28 April, 2017
Quixel has shared one more great guide on implementing Megascans into your UE4 workflow. This time, Max Frorer discussed the basic philosophy of researching, planning and building an environment using Megascans and UE4. A thorough video breakdown of the production process: from gathering references to creating materials and dealing with the lighting setup. 

And that’s not all there is to know about the forest art of Max. Make sure to read our exclusive interview with tons of other details on the creative process here. Working with the composition, building meshes, assembling the scene in UE4 and other spicy details. 

Source: YouTube

Leave a Reply

Be the First to Comment!