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$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
New game with alternate version of history is said to be in development for PC, Xbox One and PlayStation 4. World of 1920+ is another version of the world and Europe, of the turn of the XIX and XX century. Period when tradition clashed with modernity, and the world was still full of mysteries and secrets. in the era of the industrial revolution, mankind fascinated by engines, iron and steel, began to experiment and try to build a huge walking machine.
The geopolitical situation is slightly different, but generally there is an alternative view of history, not a fantasy world. There is no magic here, although rumors say that the Tatars from the south can talk to animals and control the wind… but this is probably only figments of the superstitious villagers. The main difference is the alternative vision of technical development at the turn of the century, and thus the presence of powerful walking machine, both in everyday life and on the battlefields.
Like in early twentieth century Europe, the world of 1920+ is full of contrasts, diversity, secrets and unexplored places to discover, world where tradition and life in harmony with nature is slowly being replaced by modernity and technology. An important aspect of creating the climate of the 1920+ world is country life, away from progress and technology, where the view of the mighty walking machines, no longer scares, but also doesn’t affect significantly how people live and what they do (this situation can be compared to the first airplanes appearance of the sky, people mostly don’t understand how it works, and what it is, but it was already the reality in which they lived).
Mech (automachines ) of the 1920+ world, are not very advance and futuristic, they are rather crude, massive and clumsy structures, reminiscent of the first tanks from the period of WWI. Visually, the most important points of the world 1920+ are: rural landscapes and atmosphere, cavalry, and mechs.
More details are surely coming soon. Stay tuned for the updates.
Source: Jakub Różalski