@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.
Is this not like gear VR or anything else
Santa Barbara, CA — Oct 10, 2018 — Today, WorldViz, a global provider of virtual reality (VR) solutions for businesses and universities, announced that it has launched VizMove 2.0, an expansion of its scalable, certified VR solution for enabling large-scale, location-based or remote VR experiences. VizMove 2.0 is available starting today at www.worldviz.com.
“In the enterprise VR space, many companies are looking for ways to present, communicate and explain products and projects better. In university settings, VR is enabling budget-friendly research that mirrors the real world,” said WorldViz CEO, Andrew Beall. “The power of VizMove VR 2.0 is its ability to adapt to both business and research settings. Companies and universities can solve a number of challenges with it, whether that?s cutting down on the costs and complexities of conducting experiments, communicating remotely, or presenting large products or new architectural designs at 1:1 scale.”
There are two main components to VizMove systems: software and hardware. On the software side, VizMove 2.0 comes with Vizible, WorldViz’s no-coding software for drag-and-drop VR creation and collaboration; or Vizard 6, WorldViz?s latest Python-based VR development engine. The hardware is defined by the client?s needs but can include WorldViz?s warehouse-scale motion tracking system, backpack VR units, projection VR displays, eye-tracking, biofeedback monitors, and dozens of other peripherals. HTC Vives, Oculus Rifts, or WinMR headsets, as well as the Unity and Unreal game engines, are all supported.
Updates from VizMove 1 to VizMove 2.0:
- Vizard 6 development engine (upgraded from Vizard 5) or Vizible no-coding VR creation and communication software
- New VizBox systems
- Support for more 3rd party software and hardware, such as eye trackers, haptic feedback devices, and biophysiological sensors including EEGs, EKGs and GSRs
- Support for the latest versions of the Unity and Unreal game engines
- Support for new headsets, including WinMR and the new StarVR headset
- Support for laser-phosphor-based projection instead of traditional light bulbs, resulting in a longer lifetime (20,000 hours) and no decay.
Popular Use Cases
VizMove is a modular, customizable class of VR systems that are built per the customer?s requirements. VizMove is most commonly used for product or project showcasing at company showrooms or trade shows, remote meetings with potential clients, teammates, trainees, or for research and development purposes. VizMove is tailored to fit these use cases perfectly while being flexible enough to adapt to individual requirements. Common use cases include:
- Showroom VR – VizMove VR provides unprecedented immersion for warehouse-scale, collaborative experiences. It can be configured with multiple 3D projectors for various levels of immersion, from single-wall to multi-wall setups with flat and curved options to seamlessly fit local requirements. It can include VR headsets – one used by the lead client for VIP experiences, or one by the presenter to a group watching the presentation via projection.
- Trade Show VR – Trade Show VR is designed to captivate trade show audiences on a show floor. Depending on booth size and showcased content, trade show VR typically mixes VizMove VR components with specific items like local networking between multiple users and specialized or branded content.
- R&D VR – In R&D settings, VizMove VR includes everything you need to craft immersive experiments using a wide array of data inputs. Because it is modular and customizable, it can deliver scientific-grade data output with a top-of-the-line selection of input and output devices to choose from.
- Remote VR – VizMove VR can be configured as a rugged, all-in-one travel-ready VR system with remote connection capability, enabling immersive, next-generation communication in VR while saving travel time and cost. It comes with WorldViz’s patented, turnkey VizBox that lets anyone get into immersive VR hassle-free in less than three minutes, and with Vizible, WorldViz?s VR SaaS solution for remote business collaboration and communication.
Based in Santa Barbara, CA, WorldViz is an industry-leading provider of virtual reality (VR) solutions for the enterprise and public sectors. Its patented VR products and solutions are deployed across 1500+ Fortune 500 companies, academic institutions and government agencies. Backed by Intel Capital, WorldViz’s core products include Vizible, a communication solution for sales professionals, Vizard, the premier development platform for professional VR application design, and VizMove, the world’s only enterprise-class VR software and hardware solution. WorldViz also offers a high-precision “warehouse-scale” motion tracking system called PPT, and professional consulting and content creation services. WorldViz products and services help businesses solve real-world challenges in areas such as sales, product design, education, training, marketing, consumer research and many others. For more information, visit www.worldviz.com.