If you go for Unity and Biomes, as you wrote in your article, please do support Vegetation Studio Pro. Your work is awesome, can't wait to see it on the store.
Great breakdown of the process and optimization, thanks for sharing.
This article just not only provides great tools for level design. It's also useful vocabulary to express ideas with our team. https://xbeasts.blogspot.com/2018/12/Remove-Wall-Decals.html
Peregrine Labs revealed a new version of their fur, hair and feather creation and animation plugin for Maya. The update brings a new tool for creating plaits and braids, Groom Deformation layers, the ability to scatter on fibers, refactored feather geometry, rebuilt grooming UI, and more.
New for Yeti 3.0 is the introduction of the Indie license, this is a more accessible node-locked license with basic support but with access to the same full feature set as the Studio version. Please see the Yeti webpage for the new pricing details.
This release also sees the introduction of our new Braid geometry, which we think looks pretty cool.
Besides that, we’ve introduced
- Groom Deformation Layers
- Ability to Scatter on Fibres
- Refactored Feather Geometry
- Rebuilt Grooming UI
- updated Graph editor
and many other great new features – to see them all check out the release notes (and the new documentation too!).
Thank you for all of the continued support!
You can get more details here.