If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
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Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
DUNDEE, SCOTLAND – January 22, 2019 – YoYo Games, the maker of leading 2D game development engine, GameMaker Studio 2, today announced it has released the Amazon GameOn marketplace asset for GameMaker Studio 2. The asset package allows developers to more easily integrate GameOn—a cross-platform, competitive gaming service—into their GameMaker Studio 2 games, and is available now for free on the YoYo Games Marketplace.
GameOn is a powerful set of APIs that help increase monetization for games and bring more players in on the action—allowing them to compete for real-world prizes fulfilled by Amazon in the US or other in-game rewards globally. Developers using the GameOn APIs have seen increases in new player acquisition and engagement. The GameOn package for GameMaker 2 makes it even easier for developers to integrate with GameOn to add competitions and leaderboards to their games.
“Online competition is an important part of the games ecosystem, and with the GameOn assets for GameMaker Studio 2, developers can easily integrate all aspects of online competition from leaderboards to user-generated competitions, with real-world prizes, into games on PC, mobile, and console,” said Stuart Poole, General Manager, YoYo Games. “Now available on our Marketplace, GameOn gives GameMaker developers a powerful set of easy-to-use APIs that gives them a competitive edge, whilst simultaneously driving player engagement and retention.”
The GameOn package for GameMaker Studio 2 enables developers to add Amazon GameOn features to their GameMaker Studio 2 games. Through the GameOn console, developers can manage competitions, and by clearly defining entry requirements such as geographic location, device type, player skill level and more, they can create custom competitions that are fun and fair for everyone.
The first 35,000 plays per month are free for the first 6 months. See Amazon website for GameOn pricing: https://developer.amazon.com/gameon/pricing
Access to GameOn APIs requires an Amazon Developer account. Registration is easy and free at: https://developer.amazon.com/gameon/console/
To download the GameMaker Studio 2 press kit, please visit: https://www.dropbox.com/sh/uy8psjpnb3sjt5x/AAC_ zbZNnWIvPC1kwnQd6qHWa?dl=0
About YoYo Games
YoYo Games is the home of GameMaker, the fastest and friendliest cross-platform game development technology out there. GameMaker Studio 2 has been completely redeveloped with usability and efficiency at its core, allowing developers to create games within a single code base and then publish them to run natively across multiple platforms including Android, iOS, HTML5, Nintendo Switch, PS4, Xbox One, Windows Desktop, OS X, Ubuntu, Windows UWP.
To date, the GameMaker Studio family of products has been downloaded more than 10 million times since 2012 and currently has 200K MAU. YoYo Games is based in Dundee, Scotland.To learn more, please visit: www.yoyogames.com