Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Z is new a set of tools for simultaneous modeling in Houdini and ZBrush. Import and export of the geometry are stated to occur automatically when users switch between ZBrush and Houdini. Don’t worry about the files in which the geometry is stored.
An example of modeling in both programs at the same time:
- Create a model in Houdini.
- Now when you need to use ZBrush modeling tools activate tool “Z Export”. As a result, ZBrush will start (if it is not running) and the geometry will be immediately ready for modeling.
- Next, when you have finished working in ZBrush, simply activate the Houdini window, for example, using Alt+Tab. Now the edited geometry will appear in Houdini.
Basically, the toolkit allows to focus on modeling in both apps, so you don’t need to click a lot in order to import or export. It also lets you quickly import existing geometry from ZBrush with “Z Import” tool.
What is more, there is a tool “ZRemesher” for quick automatic retopology allowing users to do retopology automatically without unnecessary actions.
You can learn more here.