Z Tools for Houdini
Events
Subscribe:  iCal  |  Google Calendar
Miami US   15, Jul — 20, Jul
Orlando US   24, Jul — 27, Jul
Grapevine US   25, Jul — 29, Jul
Los Angeles US   28, Jul — 29, Jul
Los Angeles US   28, Jul — 2, Aug
Latest comments
by michael clarke
1 hours ago

Homeworld is one of the best game developed by the peoples of canada, and i use to play this game one of the best gaming chair of canada, which is andaseat.

by Jonathan Hemmens
3 hours ago

Hi Jamin, It's probably fine to ask this if they haven't mentioned in on the job posting. However, if you understandably feel awkward doing so, I would recommend checking out Glass Door for average salaries for the position. This might give you a better idea :) cheers for reading.

There's a reason why it's called a Beta ... or Release Candidate, but yeah, go blender community!

Z Tools for Houdini
17 December, 2018
News

Z is new a set of tools for simultaneous modeling in Houdini and ZBrush. Import and export of the geometry are stated to occur automatically when users switch between ZBrush and Houdini. Don’t worry about the files in which the geometry is stored.

An example of modeling in both programs at the same time:

  1. Create a model in Houdini.
  2. Now when you need to use ZBrush modeling tools activate tool “Z Export”. As a result, ZBrush will start (if it is not running) and the geometry will be immediately ready for modeling.
  3. Next, when you have finished working in ZBrush, simply activate the Houdini window, for example, using Alt+Tab. Now the edited geometry will appear in Houdini.

Basically, the toolkit allows to focus on modeling in both apps, so you don’t need to click a lot in order to import or export. It also lets you quickly import existing geometry from ZBrush with “Z Import” tool.

What is more, there is a tool “ZRemesher” for quick automatic retopology allowing users to do retopology automatically without unnecessary actions.

You can learn more here

Get the toolkit for $20

Leave a Reply

avatar
Related articles