Great stuff. And many thanks for those tuts by Jason! They helped me a lot.
Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
Pixologic has revealed ZBrush 2019 with new enhancements in rendering and the introduction of Non-Photorealistic Rendering (NPR) which is an entirely new way of creating models with Snapshot3D, Folders, updated automatic retopology with ZRemesher 3.0, a Universal Camera system, and two new plugins: ZColor and Intersection Masker.
Below you can find some details on the newest update:
- Non-Photorealistic Rendering (NPR). The new NPR system will help you give your final 3D sculpt a hand-drawn 2D style or even take your sculpted creations into the pages of a comic book. The update adds the ability to use overlaying textures, apply a halftone printed paper style, draw a dark outline around the 3D model or apply a number of built-in presets.
- Snapshot3D. It comes with the original features and also allows to convert any gray-scale image (alpha) into a 3D model. You can modify or combine the source images through Boolean-type addition or subtraction to create even more complex 3D shapes.
- ZRemesher v3.0. “The enhanced systems can maintain creased edges and automatically detect sharp surface angles, ideal for mechanical models. The result is also a more efficient final polygon count… with an increase in speed!”
Art by Zhelong Xu
You can learn all about the new version here.
Ultimate River Tool is a powerful and easy component for Unreal Engine 4 that allows you to make rivers with automatic flow-map UV warping, cascades, and interactions with physical objects.
All future updates are included and will be available for download as soon as they are released.