ZBrush 2019: New Features
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Latest comments
by Trilo Byte
7 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
8 hours ago

play game happy wheels

by Kaji
12 hours ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

ZBrush 2019: New Features
6 March, 2019
News

Pixologic has revealed ZBrush 2019 with new enhancements in rendering and the introduction of Non-Photorealistic Rendering (NPR) which is an entirely new way of creating models with Snapshot3D, Folders, updated automatic retopology with ZRemesher 3.0, a Universal Camera system, and two new plugins: ZColor and Intersection Masker.

Below you can find some details on the newest update:

  • Non-Photorealistic Rendering (NPR). The new NPR system will help you give your final 3D sculpt a hand-drawn 2D style or even take your sculpted creations into the pages of a comic book. The update adds the ability to use overlaying textures, apply a halftone printed paper style, draw a dark outline around the 3D model or apply a number of built-in presets.
  • Snapshot3D. It comes with the original features and also allows to convert any gray-scale image (alpha) into a 3D model. You can modify or combine the source images through Boolean-type addition or subtraction to create even more complex 3D shapes.
  • ZRemesher v3.0. “The enhanced systems can maintain creased edges and automatically detect sharp surface angles, ideal for mechanical models. The result is also a more efficient final polygon count… with an increase in speed!”

Art by Zhelong Xu

You can learn all about the new version here.

Ultimate River Tool is a powerful and easy component for Unreal Engine 4 that allows you to make rivers with automatic flow-map UV warping, cascades, and interactions with physical objects.

All future updates are included and will be available for download as soon as they are released.

Check the full feature list

Contact VEA Games

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