If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
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Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
Pixologic has revealed ZBrush 2019 with new enhancements in rendering and the introduction of Non-Photorealistic Rendering (NPR) which is an entirely new way of creating models with Snapshot3D, Folders, updated automatic retopology with ZRemesher 3.0, a Universal Camera system, and two new plugins: ZColor and Intersection Masker.
Below you can find some details on the newest update:
- Non-Photorealistic Rendering (NPR). The new NPR system will help you give your final 3D sculpt a hand-drawn 2D style or even take your sculpted creations into the pages of a comic book. The update adds the ability to use overlaying textures, apply a halftone printed paper style, draw a dark outline around the 3D model or apply a number of built-in presets.
- Snapshot3D. It comes with the original features and also allows to convert any gray-scale image (alpha) into a 3D model. You can modify or combine the source images through Boolean-type addition or subtraction to create even more complex 3D shapes.
- ZRemesher v3.0. “The enhanced systems can maintain creased edges and automatically detect sharp surface angles, ideal for mechanical models. The result is also a more efficient final polygon count… with an increase in speed!”
Art by Zhelong Xu
You can learn all about the new version here.
Ultimate River Tool is a powerful and easy component for Unreal Engine 4 that allows you to make rivers with automatic flow-map UV warping, cascades, and interactions with physical objects.
All future updates are included and will be available for download as soon as they are released.