This is amazing! Please tell us, What programs where used to create these amazing animations?
I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.
Someone please create open source world creator already in C/C++.
Are you ready for ZBrush 2019? Pixologic will present the new version next week.
Don’t want to miss the event? You can tune into ZBrushLIVE.com on Tuesday March 5th at 12pm PST to learn all about the update. The team will host a live stream to present new features and talk about the future of ZBrush.
Tune in to https://t.co/OXMSg2O746 on Tuesday March 5th at 12pm PST to witness the live unveiling of #ZBrush2019! The Pixologic team will be conducting a live stream to show off the new features and show you what’s in store for what is sure to be an exciting year for #ZBrush! pic.twitter.com/2Mxgziy8hG
— ZBrush (@pixologic) February 25, 2019
Don’t forget to mark your calendar and visit ZBrushLIVE.com on March 5th. Share your ideas on possible new features in the comments.
Ultimate River Tool is a powerful and easy component for Unreal Engine 4 that allows you to make rivers with automatic flow-map UV warping, cascades, and interactions with physical objects.
All future updates are included and will be available for download as soon as they are released.