ZBrush 4R8 Revealed
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Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..

by Polygrinder
11 hours ago

Really awesome work and the tutorial is fantastic. Thanks for sharing.

by Dave
11 hours ago

Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.

ZBrush 4R8 Revealed
3 October, 2016


Pixologic’s 2016 ZBrush Summit brought some news on the update of company’s popular software, Zbrush. ZBrush 4R8 adds new features, including support for vector displacement maps and a real-time Boolean system.


First of all, this announcement was unexpected as Pixologic originally stated that 4R7 had to be the final update before ZBrush 5.

I know everyone’s looking for ZBrush 5, but guys, we were developing two pieces of softwware and putting together a summit. 

You guys are going to want to get some of this stuff that’s in as fast as possible, so 4R8 is happening first. We’re giving you some of the features that would have been in ZBrush 5.

Paul Gaboury, Pixologic’s 3D product development manager

The second piece is Pixologic’s ZBrushCore, the new cut-down edition for hobbyists and 3D printing enthusiasts.


The most significant features include the new universal transform gizmo, which makes it possible to perform global move, scale or rotation operations on models in the same way as other DCC tools. It comes with a standard customization set, with the power to change its size on screen, for example. Users also have the ability to create their own custom gizmos by sculpting 3D controls in ZBrush’s native ZTL format. 


Among other significant features is support for vector displacement maps. The software can not convert any mesh to a vector displacement map for use with ZBrush’s brush tools. The source mesh, complete with undercuts, can then be used to deform the surface of the host mesh.

It’s really a 3D mesh that’s on your brush. It’s taking IMM to a whole new level.

Paul Gaboury, Pixologic’s 3D product development manager


You can not get the hang of new ‘chisel brushes’ that make use of the vector displacement system, including a set designed to replicate real-world sculpting implements. Or you can create new brushes that combine the vector displacements from other existing brushes with a Create MultiAlpha Brush option. What is more, the update lets you rotate the 3D geometry corresponding to a vector displacement map on the fly, resulting in new brush properties, with a new Transform 3D button.


ZBrush 4R8 also got the new real-time Boolean system, which enables any SubTool to be Boolean intersected with another mesh of any subdivision level. You can work with IMM brushes, with any brush modifier and quickly change brush properties.


You can also use a new Magnify slider for brushes that magnifies the centre of the alpha being applied to a stroke based on pen pressure, generating a range of interesting custom effects.

There is no release date for ZBrush 4R8 as of this moment. The update will be free to existing users, new licence cost $795.

Source: CGchannel

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