I feel like you can shoot this after printing it out...
And yes, these video are made using the standard unity pipeline but we will release soon also the HDRP version. Stay tuned!
Hi khiree.taylan, the projects could run in multiplatform. The graphics showed in these videos are made using a gtx 1070 but soon we will release also the mobile version :)
Jonas Ronnegard shared the first part of a new tutorial series that explains some of the workflows and techniques of top talent ZBrush artists. The first one welcomes Mickael Lelièvre with his massive portfolio of high-quality creature sculpts. The guide focuses on sculpting an Arowana fish — sculpting process from the beginning to the end and the artist’s render and presentation workflow.
The pack also features the project files like the sculpt ztools and the final render presentation PSDs, plus a brush he used to create the scales.
Want more?Jonas Ronnegard has also added a tutorial that focuses on the rendering and presentation workflow (created with the same lighting/render template that Mickael Lelièvre is using). You can take a look at the template here.
- 2h 53-min tutorial video with commentary
- 2 Ztool files
- 2 PSD render presentation files
- 22-minute tutorial video with commentary
- PSD render presentation file
Tools needed to follow the tutorials:
- ZBrush 2018
- Photoshop CC
- 3ds Max