hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)
Jonas Ronnegard shared the first part of a new tutorial series that explains some of the workflows and techniques of top talent ZBrush artists. The first one welcomes Mickael Lelièvre with his massive portfolio of high-quality creature sculpts. The guide focuses on sculpting an Arowana fish — sculpting process from the beginning to the end and the artist’s render and presentation workflow.
The pack also features the project files like the sculpt ztools and the final render presentation PSDs, plus a brush he used to create the scales.
Want more?Jonas Ronnegard has also added a tutorial that focuses on the rendering and presentation workflow (created with the same lighting/render template that Mickael Lelièvre is using). You can take a look at the template here.
- 2h 53-min tutorial video with commentary
- 2 Ztool files
- 2 PSD render presentation files
- 22-minute tutorial video with commentary
- PSD render presentation file
Tools needed to follow the tutorials:
- ZBrush 2018
- Photoshop CC
- 3ds Max