Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Jonas Ronnegard has recently presented the second part of his tutorial series that shows workflows and techniques of top ZBrush artists. The new part is led by Maarten Verhoeven with a massive portfolio of high-quality Character/Monster sculpts.
“In his tutorial, he will be sculpting his version of a Shinigami, you will get to see his sculpting process from the beginning to the end, as well as his render and presentation workflow. While he works he also shares his ideas and techniques in the commentary,” states the description.
The pack also includes all the project files such as the sculpt ZTool as well as the render.
You can learn more here.