There are different ways through which you can do this crafting of 2D into 3D like of scalling, shearing. https://errorcode0x.com/fixed-dell-printer-error-016-302/ helped me to get the best way to do this.
The reason this hashtag started was that there was a guy in Japan criticized the company behind pokemon(gamefreak) saying that their 3D artist are useless. and skilled 3D models would be able to be made in 5 minutes. He mentioned that you can do 800 pokemon each in 5minutes so close to 60 hours will be only needed. and if they can't do that, they are not worth the salary. and 3D modelers took this as a challenge. Resulting in 3D modelers doing modeling / sculpting in various 3D software.
Don't know if you're still having this issue but it's fixed by enabling "Specify Manual Texture Size" and then playing with the "Manual texture size" input until it seems right.
Check out a cool Texture Tools ZBrush Plugin by Bradford Smith that can improve the workflow for creating Tiling Textures through the use of Subtools and Insert Mesh brushes.
- IMM split and selection shortcuts
- Auto-Tile shortcuts
- Subtool Duplication batch
- Support for Unified Space (default) and custom defined Tile Area (facing down Z-Axis only)
Subtool Batching Features:
- Modes: Selected, All, Visible, Custom Range, Ignore 0
Plugin: v0.2 (alpha)
ZBrush: 4R8 P2 (service pack 2 IS required)