Breakdown of Square Enix’s session from Zbrush summit.
During 90-minute presentation, Character Modeling Supervisor Yuichi Itoyama and 3D Designer Mitsunobu Ochi discussed the way assets were build with a highlight of the event being the breakdown of the process by which General Glauca’s armor was sculpted, building up the detail pass by painstaking pass.
The breakdown of the event features tons of tips and tricks. For example, there’s a tip on large ripples:
For the largest ripples in the surface of the armor, Ochi drew freehand masks across the surface of the model, then used the Inflate or Move brush to draw the upper edge of the masked area outwards. The Polish brushes were used to clean up the ripples. Other large ripples were sculpted freehand, using the custom brushes created earlier.
During the sculpting process, the aim was to create armor that looked as if it had been forged by hand, not manufactured by machine. “Even though it’s a hard-surface object, we made sure to keep that organic look for it,” said Ochi.
You can read the full article here.