So what's exactly the advantage? good would be a direct comparison to known renderers
Fuck off, Ad. It cost $$$$$$$
Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.
The Legend of Zelda: Breath of the Wild was a hugely popular game on last year’s E3 event. There were huge lines, which circled the presentation area. This game will obviously be one of the biggest launch titles on Switch. You’d be pleased to know that the final version of this adventure will be released on March 3rd. While you’re waiting, have a look at this new trailer.
The game features a huge open world with a lot of lands to explore. There are mountains you can climb, caves to get into, rivers, towns, castles, ancient ruins – a bunch of different stuff. The coolest thing, though, is the art style, which Nintendo used in this game. It’s sort of a mix of traditional cel-shading and more realistic graphics. Since Switch is not very powerful, the developers had to come up with a clever style that masks the console’s lack of processing power with neat looks. They have obviously they succeeded. It all looks phenomenal: both characters and environments. top notch work. The lead artist on the project is Satoru Takizawa and Yusuke Nakano. You can read a little interview with the game’s artists over here.
The other thing that strikes you in the trailer is the phenomenal musical score. It’s better than most of the Hollywood films we’ve seen over the last couple of years. The score is created by Manaka Kataoka. He worked on The Legend of Zelda: Spirit Tracks and Animal Crossing: New Leaf. Kind of reminds of Chrono Trigger.
It’s great to see this game finally coming to retail. Can’t wait to play it.