80 Level Research Team
Cloud Playtesting: Advantages, Disadvantages, Supply & Demand
Playtesting is a crucial step in the game development process. With the rise of the cloud, the increase in users from 160.2 million in 2021 to 220.2 million in 2023, as well as the growth in market capitalization from $1.3 billion in 2021 to $2.3 billion in late 2022, playtesting in the cloud is becoming a popular option for game developers. This research will discuss the advantages and disadvantages of playtesting in the cloud and provide insights into the current supply and demand of cloud playtesting solutions.
A Visitor’s Guide to the African Game Development Industry. Part 2: Consumer Market Insights
In this research, 80 Level Research team aims to present insights on the consumer market in Africa (the economy, game audience and their preferences, and also payments solutions) in order to equip the region's development decisions with facts.
80 Level Research: Augmented Reality – Present Tools for Business Use
80 level research doesn’t get tired of researching futuristic topics and is happy to reveal another exciting research: The use of AR doesn’t stop with games and entertainment (like Pokémon GO) and filters and masks on Snapchat or Instagram. Brands use AR for marketing and retail distribution, which changes customers’ experience by adding another interaction between a brand, its products and the end-user (consumer).
Business in China: 10+ Tips To Find a Way To Chinese Partners’ Hearts
To run a business in China, a lot of aspects and peculiarities have to be taken into consideration to be successful on the market. Because Chinese culture is different from what Western businessmen do, misunderstandings and misconceptions are inevitable for inexperienced and poorly informed businessmen.
Gamedev in Turkey: Fast Growing Market Between the Middle East & Europe
80 Level Team did research to learn more about the game development industry in Turkey. This report defines some unique features and development directions of the local market and uncovers what is like doing business there.
80 Level Research: Heavy Indie Gamers, Who Are They?
The 80 Level Research team presented a new report where it explored the indie games genre and closely looked at its audience trying to understand who indie gamers are, what fuels their drive to play, which game attributes lead to purchase, and more.
Cloud Gaming Research: In Search of Opportunities
80 Level Research Team has conducted new research to determine the current state of cloud gaming services: its main challenges, prospects, the direction of development, as well as monetization trends, and opportunities.
How Marketplaces’ Monopoly Hinders Revenue Share Monetization Model
To dive deeper into how software developers work and make money, the 80 Level Research team interviewed software developers experts about monetization models.
Why User-Generated Content is Going to Take Off
The 80 Level Research team conducted a series of interviews to learn more about the current state, difficulties, and prospects for the evolution of user-generated content in games.
- 1Unreal Engine 5.2 Preview Is Now Available
- 2Using GPT-4 to Control Lights in Unreal Engine 5
- 3Tips on Landing a Job from Naughty Dog
- 4A Behind-the-Scenes Look at Avatar 2's Water Technology
- 5Disney Animator Shows That It's OK to Break Things to Get a Good Result
- 6AI Shader: A ChatGPT-Powered Shader Generator for Unity
Epic Games' Old West Learning Project is Now Available for FreeNow unavailable·
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GPT-Powered NPC Interactions Set Up in Unreal Enginesomething like that ?
GPT-Powered NPC Interactions Set Up in Unreal EngineIs there a guide somewhere on how to integrate ChatGPT in Unreal Engin...·
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