A talented artist from Taiwan shared a look at his stunning 3D project based on the world of Machinarium.
XOIO has shared a two-part video tutorial showing how you can cut roads into a terrain.
Quad Remesher, a new auto-retopologizer from the developer of ZBrush ZRemesher, is now available for Blender!
Mike Nash released a new guide that reveals how he created a futuristic character using scanned data and different tools in ZBrush.
Having troubles with layering materials in Substance Designer? Here's a guide on how to simulate the result and bake out the heightmap using Houdini.
Harold Ryan, founder and CEO of ProbablyMonsters, has set up two new development studios working on AAA titles.
Dragos Matkovski has finally released his Illustrated Nature pack, a 3D environment made out of stylized vegetation models, shaders, image effects and scripts that will help you easily set up your own story.
The Quixel team shared a new livestream recording that will show you how Jonathan Holmes set up his recent forest scene.
Andrei Zelenco shared a rather unique way of using Substance Designer for procedural garden design.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
Join thousands of game designers and keep track of your subscriptions