Ted Mebratu talked about the process of relighting a Chuang Ma's scene Forgotten Alley in UE4 and gave a couple of pieces of advice to novice lighting artists.
Ted Mebratu did a breakdown on recreating a video scene for the Unreal Film Jam submission, shared his workflow in Unreal Engine and discussed his approach to using Quixel Megascans for vegetation.
3d artist Ted Mebratu showed some techniques he uses to build impressive lighting in Cryengine.
Guide: Sculpting Stylized Hair in ZBrushGreat work overall. Thanks for sharing·
Is Blender Becoming An Industry Standard?Fantastic! Is this just with the edge slide tool or is it a fully glob...·
Is Blender Becoming An Industry Standard?George Garton, preserve Uv is now part of the blender·
Game Art Tests and How to Approach ThemNice article but I have to disagree with the idea that you shouldn...·
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