Ted Mebratu did a breakdown on recreating a video scene for the Unreal Film Jam submission, shared his workflow in Unreal Engine and discussed his approach to using Quixel Megascans for vegetation.
3d artist Ted Mebratu showed some techniques he uses to build impressive lighting in Cryengine.
Glimpse: Working on Environment Design for a VR FilmSuper talented. Nice write-up.·
Open-Source Painting Tool for 3D Artists@Jordan this is literally the second google result for Armour Paint ht...·
Stylized Nature: Vegetation, Animation, ShadersBeautiful work，I would also like the shader graph in high resolution p...·
Creating Photogrammetry-Based MaterialsAny plans on updating this for group of assets for the latest version...·
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