Adam Sharp showed the detailed workflow behind the Fallen Leaves material and explained how the nodes were arranged for the leaves, twigs, and moss.
Adam Sharp did a breakdown of his UE4 environment Abandoned Mansion Hall: approach to initial modeling, materials in Substance Designer, and lighting.
- 1Realistic Woman Model Rendered in Unreal Engine 5
- 2A Fan Made an AI Model That Can Generate Cyberpunk Edgerunners-Like Anime Characters
- 3Ghost's Face Is Finally Revealed Thanks to Data Miners
- 4A Sneak Peek on Visuals & Lighing Design in The Callisto Protocol
- 5Creating Holograms With Blender & Voxon's Volumetric Display
- 6Midjourney Can Now Combine Two Images
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