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Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Great job and very inspiring! Thanks for sharing.

Frankly I do not understand why we talk about the past of this CEO. As a player I do not care about what he did or not until his games are good. As an Environmental Artist instead I see a game with a shaky graphics. It is completely without personality, emotion and involvement. It can hardly be considered acceptable especially for the 2019 platforms (which I understand will be the target of this game). Well, this is probably an indie group, with no experience facing a first game in the real market. And that's fine. Do the best you can that even if you fail, you will learn and do better. From a technical point of view the method you are using is very old. It can work but not as you are doing it. I bet you're using Unity, it's easy to see that since I see assets from their asset store. Break your landscapes more, they are too monotonous and contact real 3D artists and level designers. One last thing, the last screenshot is worse than all the previous ones. The lights are wrong and everything screams disaster. Avoid similar disasters in the future.

Callum Tweedie-Walker talked about some techniques he used to create his amazing tribute to Simon Stalenhag in Unity.

21 May, 2018

16 views
Lincoln Hughes showed some amazing stuff he's been doing with Megascans, optimizing scanned content for in-game use.

21 May, 2018

2 views
The new edition of IAMAG Master Classes 19 (IAMC19) videos will soon be available for attendees in Paris and Kickstarter Supporters.

21 May, 2018

52 views
Bradford Smith has recently released his first Substance Painter plugin.

20 May, 2018

208 views
The Rookies team has now more than 3000 entries, and you have just two weeks remaining before they close for submissions (31st May).

20 May, 2018

195 views
Stugan doubles down on diversity; Attracts new sponsors including David Helgason (Unity founder), Susana Meza Graham (Paradox Interactive COO), Patric Palm (Favro CEO) and others.

20 May, 2018

190 views
A richly illustrated atlas that is said to document the deep and exciting history of game cities, providing original maps, ink drawings, and insightful commentary and analysis.

20 May, 2018

210 views
Photorealistic Ray Tracer Enters Next Stage with the Help of Scene Intelligence, AI and 2x Faster GPU Rendering

20 May, 2018

221 views
Alex de Rosée, Leif Burrows, Matthias Van Camp and David Osternacher talked about the way they create visual and audio content for new Total War game.

18 May, 2018

733 views
The amazing Luana Bueno did a very detailed breakdown of her low-poly fan-version of Aloy from Horizon Zero Dawn.

18 May, 2018

920 views
3 comments
Oleg Ushenok has recently shared his pack of hard surface details created in Fusion 360 and 3ds Max.

18 May, 2018

862 views
Jonas Roscinas shared a quick guide to setting up stylized fur and hair alphas.

18 May, 2018

814 views
Have you already checked out the latest version of Gaia?

18 May, 2018

801 views
Maria Panfilova talked about her new project, where she re-created lion anatomy in ZBrush. You can also purchase this model on Gumroad.

17 May, 2018

525 views
Toolchef upgraded its crowd simulation software called Atoms Crowd.

17 May, 2018

654 views
Let's continue to study the breakdown of Dishonored by Calvin Simpson.

17 May, 2018

884 views
At this year’s E3 Epic Games will once again bestow the Unreal E3 Awards to highlight outstanding achievements of Unreal Engine developers.

17 May, 2018

713 views
The Quixel team has finally announced the Quixel Mixer beta launch.

17 May, 2018

741 views
Check out Rafael Chies talk about the way he created his amazing stylized house.

17 May, 2018

961 views
1 comments
We've talked with Gamera Interactive about the tech they are doing prototyping, working with environments and assets for an innovative RPG Alaloth.

17 May, 2018

1106 views
16 comments