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Those animations look amazing!! Great job!

Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Marco Taffelli did a breakdown of the real-time character Dark Elf Assassin made with ZBrush, Substance Painter, and Toolbag.

22 March, 2019

1585 views
Adam Homoki did a breakdown of his beautiful Cartoon Water Shader made in UE4: waterfall, waves, caustic effect, interaction, color, and more.

21 March, 2019

3121 views
2 comments
Marbling Maker is a substance material from Emrecan Cubukcu imitating traditional marbling art.

21 March, 2019

395 views
Have a look at a tool called Pix2iso that will let you convert your pixel art into isometric with a single click.

21 March, 2019

510 views
The new ‘Alpine Lakes’ build of World Machine is focused on water and the effect it has on users' terrains.

21 March, 2019

593 views
Pete Mc Nally has shared a free realistic seamless 4096x4096 denim material comprised of Albedo, Normal, Roughness, AO and Height maps.

21 March, 2019

604 views
You will work together with an experienced team of developers, designers, and artists where you can assume ownership and enjoy creative freedom.

21 March, 2019

480 views
One of the coolest things revealed at the Epic's GDC Keynote was Unreal's new Chaos system.

21 March, 2019

1613 views
1 comments
Funcom is looking for an enthusiastic, talented and versatile Senior Environment Artist to join its development team in Raleigh.

20 March, 2019

505 views
Announcements include $100,000,000 Epic MegaGrants, features in Unreal Engine 4.22 and beyond, SDK availability for free Epic Online Services, Epic Games store news and more

20 March, 2019

855 views
Quixel demonstrates stunning photorealism using Unreal Engine and Megascans at GDC

20 March, 2019

979 views
1 comments
Portal and Left 4 Dead writer Chet Faliszek and Riot Games senior technical designer Kimberly Voll have announced the launch of a new studio called Stray Bombay Company.

20 March, 2019

550 views