Ryan James Smith shared a great workflow, where he shows the way you can build glass materials.
29000 people visited San Francisco to check out the talks and amazing meetups at GDC.
The course is being led by Laura Gallagher, who’s currently working as a Lead Character Artist at Guerrilla Games.
The new GauGAN system uses generative adversarial networks to create highly realistic scenes.
The new game from Hyper Light Drifter creators invites us to a beautiful low poly world.
Or not. It’s just an unconfirmed rumor from an unreliable source. It sounds amazing though.
Former DICE magicians are combining real-world scanned data with procedural tools to build stunning virtual worlds in UE4.
This afternoon many developers at Activision Blizzard started getting pink slips. 8% of the staff will be cut.
The massive cut will be announced next Tuesday. This action was caused by the slowing sales and the desire to centralize operations.
Creating Immersive Experiences from Point DataAlways worth mentioning some sources of inspirations like Benjamin Bar...·
Castle in the Sky: Workflow in ZBrush & Blendersuper genial .. me encanta la manera de combinacion de los dos program...·
Open-Source Painting Tool for 3D Artists@Jordan this is literally the second google result for Armour Paint ht...·
Joel Zakrisson: Mastering 3D ArtWow, I am 22 years and self thought still trying to be a good artist,...·
Join thousands of game designers and keep track of your subscriptions