3D Character Artist
Adrienne Lange shared some tips and talked about difficulties with skin texturing and color choice during the creation of her version of Merlin.
Adrienne Lange did a breakdown of her character and talked about working on the face, clothes, skin texturing, aging elements and presentation in Toolbag.
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Developing a Ski Open-World Game for MobileThank you for the interview
and for an amazing game experience
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